Die wichtigen Dinge sind immer einfach - Die einfachen sind immer schwer.

Airsoft Team - Kommando Münchhausen


Airsoft Team Kommando Münchhausen [ASTKM] setzt sich aus volljährigen Airsoft-MilSim-Spielern zusammen. Wir wohnen in den Landkreisen Holzminden, Hameln, Höxter, Hildesheim und Hannover, also südliches Niedersachsen. Oberste Priorität hat für uns die legale und sichere Ausübung des Hobbys.

Gegründet 2004 und ständig verbessert - Shut up, grab your gear and follow us!

MilSim Medic Cards (MSMC)

MilSim Medic Cards (MSMC) Version 1.0 von 2013to german version

Inspired, written off and based on the RMS Rules from externFeSpähKdoKp 510 these cards were build. Many thanks at this place for the great work! Anyway we found out that there was a kind of cherry picking in these cards and a lot of them are to complex for the average skills of MilSim-Players. Not everybody is a full qualified medic or often there is no need for such a specialization and richness of medic equipment. We would bring this game-type to a wider public so some simplifications are rational - certainly with a loss of reality.

table of contents

Game principle

MilSim Medic Cards (MSMC)Spirit and purpose of these Medic-Cards are the promotion of teamwork and to avoid Speedball-Battles with constantly recurring situations. Exceptionally these rules/cards makes sense if there are still any other regulations like limit of magazine types (for example Lox-Caps only), or the maximum amount of ammo/BBs.
As we are creating the MSMC our focus was not the not write down and simulate a realistic injury with a realistic treatment, rather the involvement of the medic and the teamwork/tactics to get the injured back into the game..
Used and unused cards should be returned to the organisation, so it's possible to let it drop into the final game scoring.

Card types

At the moment we have the following MilSim-Medic-Cards:

  • 20 cards that shows injuries with different consequences and treatments.
  • 9 cards that reveals to be out of game (dead).
  • 6 cards which needs an urgent evacuation (MedEvac).
  • 3 Orga-Cards for the organisation to solve standoffs.
The usage of the MedEvac-Cards has to be well thought out. If there is no MedEvac available, the team must evacuate the casualty by them self. This could force the team to drop or stop critically mission.
As a kind of redemption there is just a very short respawn time on the MedEvac- und Orga-Cards. Always an option is for example, that the organisation will simulate a MedEvac-Helicopter.
Considered is also the carrying of personal protective equipment. We sponsor helmets and vest with ballistic plates (SAPIs) in it. A chest rigg or a simple load bearing vest without SAPIs have no protective effect. Overall there are ten cards (from all 35) that bring a advantage when you are wearing personal protective equipment.

The Medic/CFR

One idea behind that ist the we did not want to specialize the medic and his job to much. It should possible to practiced by nearly everybody, so we conscious reduced the medic equipment to the most minimal. The medic/CFR just needs bandaging material (to use it) and infusion bag (for simulation only). Helpful but not imperative can be a medic identification (for example armband) and a sling hammock.
The infusion is mainly to simulate the time the player should be out of the game. Sometimes it makes sense to bound the number of infusions per medic, so the medic/team has to look which player should be treated first. A limit on the bandaging material didn't make always sense. It could be helpful to swap used cards against new bandaging material, so you get sure that they will returned.
To find the right number of medics isn't easy either. We prefer the 4-plus-1-rule (in a group of 5 players you can have one medic). The ratio should be held flexible, like you need it for the game, you just make sure that there is no understate of CFRs. If there are not enough medics, I could become frustrating for the players. If you play in scenarios with outnumbered SOF-capabilities you could declare everybody in the SOF-team as a medic.

Usage of MSM-Cards in the game

MilSim Medic Cards (MSMC)If you are using MSMC it means that a player that take a HIT is not directly out of the game. As a general: When a player get shot, he calls loud and clear "HIT!", takes the hand off the weapon and sits or lays to the ground. The player takes a Medic-Card out of his personal pool and opens it. The advices on these cards did not let a lot leeway for personal interpretation. A Deathrag will not be used, first when it's written in the card! So it could happened that a player takes several HITs again.
The enemy is able to take injured player out of the game. Therefore he had to get to that player and touch him for 2 Minutes, so he brings him instantly to the end of the deadline.
Any injured player could carried or drawn by any other player into safety/behind cover - as long as the player didn't do more than written on the MSC-Card. When the player didn't have a chance to open a card before a teammate or a medic reaches him, he has to contain like "unconscious".

Deadline and Stabilization: The deadline is the time after the "HIT-call" and the moment the player is out off the game, because no medic has treated the injuries. On some cards there is the possibility to stabilize a player. That could be done by every player and will redouble the deadline.
If the deadline is reached and the player wasn't stabilize and/or treated, s/he is out of the game. That's the time to pull out the deathrag and follow the further informations on the card.

Manufacturing the MSMC

Download the cards:

Print: Paper format is the German/European externA4-format. The PDF-Files are arranged that first comes the frontside and the backside of the card. When printing them on a duplex printer you just choose "Duplex print", "not scaled" and "not turned and aligned". So the result should be OK (we tested that on several and different printers/machines).
Next step is to cut the cards:

Crease: Set the first crease on the marked position and then roll the whole card up. It depends on the paper type and paperweight that results are not exactly like shown, so please test a little bit.

Sealing: At the end simply bring a clip on every side with the stapler. (Hint: Set the clips as wide to the front as possible.)

Sometimes it could be a little bit tricky to open the cards with gloves. If you want to help the players you could perforate the cards before you start to crease them. At the first idea this is just for professionals, but there are so called externperforating tools available in craft stores for under 10 €. If you are using the cards often this could be very helpful and the players will be grateful.

FAQ's

Question: What happens when a player get shot twice or more times in the same situation? If you wear no deathrag this could happend.
Answer: To tell the truth this is not nice. But as long the player isn't back in the game (means treated by a medic) s/he can't get HIT again. So it's just a waste of BBs.

Question: How often a player can get healed?
Answer: This depends on the number of cards a player gets allotted by the organisation. The allowance is adapted for game principle and the numbers of players. One declared option is always that a healed player is only then complete back in the game, when all bandages are doffed (the time is also on the cards). When the player gets HIT and is still wearing a bandages s/he's out of the game. But that has to be announced by the organisation. The player is also directly out of game, when s/he has no more sealed MSMC. After the HIT the player has to sit down, put the deathrag on and wait for 15 minutes. Then s/he can go back to the respawn.

Question: What does "protection" means on the cards?
Answer: Protection means a compensation for players for wearing personal protective equipment. A helmet and ballistic plates (even when they are just fakes) are a slightly handicap.

Question: What time is respawn?
Answer: The respawn itself has nothing to do with the MSMC and the exact procedure will be announced by the organisation. Only the organisation cards imply an immediate respawn to compensate this unplanned intervention by the organisation. A faster respawn is also noted on the MedEvac-Cards to compensate the higher extraordinary expenditure for the MedEvac.

Question: Do I always have to use all the cards?
Answer: Of course not. The organisation should assemble the cards like it's most useful for the planned scenario/storyline and missions to support the flow of the game in the best way. For example you could drop the MedEvac-Cards and add more "out of game"-cards to speed it up. That's the reason why we separate the cards by different types.

Question: Why players that are out of game have to sit at the spot with a deathrag?
Answer: It's because also the dead bodies on the battlefield are a part of the game. It helps everybody to see where the combat action happens and gain their own conclusions from that information. But it's still in the hand of the organisation to change these rules. For example you could impose SpecOps-team to take their fallen with them to veil their traces.

Question: How could we control the proper conduct of the cards?
Answer: Like airsoft it's all about the honest player. But one tool could be that everybody records the time s/he takes the hit, the time s/he get's stabilized and get treated on the card. So you could derivate the rest. The easiest thing is always to have enough marshals on the field.

Question: What is the meaning of remaining capabilities?
Answer: This part should create a little bit more atmosphere in the game. Only one card gives the option that the player should move by his own. On some cards you get the instruction to shout and scream ... so do it! ;) Players that had taken a HIT could not move by themselves, but others players could bring them into safety. That's an option we pointedly added to get medical treatment behind cover.

Question: What is MedEvac?
Answer: MedEvac stands for Medical Evacuation. That means a player that takes a hit need a treatment the CFR could not provide. On big gaming areas you could provide the MedEvac by cars for example, you could give MedEvac-points to teams so that they have to bring the wounded to a special place which they have to secure or you simulate the MedEvac with a member of the organisation team.

Question: Is it possible that a medic didn't treat a player?
Answer: On the ground before you lies a comrade, a friend, a teammate. Wouldn't let him die there in the real live. So you will take of him, like your own life depends on. You will check every player, even when you just can note that s/he's out of the game. It's a question of honour!

Question: If no medic reaches me, could I declare myself as "out of game" and return to respawn?
Answer: No, that's not possible. If you take a hit, you have to carry out instructions on the card. You have to wait for the end of the deadline and you also to sit there the stated time with the deathrag on.

Question: Who could I find the right assembly of the cards for my game?
Answer: I's note simple, but you could ask us every time and we will help with words and deeds if you tell us your serious consideration. Best place to ask is our Board.

Take part

You like the idea/cards and you would like incorporate into the development? Well, the register in our Board and help us to bring this further... Especially for helping by nativ-speakers we would be very grateful.